It’s time for Oppositelock’s next racing series. After the endurance races of last year, we move on to the pinnacle of motorsport: Formula 1. In this post, I have the specifics of the series, including the schedule and eligible cars. You can also begin to sign up for the series in this post.

THE SERIES

Firstly, it is open to anyone and everyone. It doesn’t matter how good or bad you are at the game. We have people of all skill levels regularly race with us. It results in some great racing, too. These whole series, especially the endurance races, are some of the most fun I’ve ever had in Forza. Back to the series itself, it will mimic the races of the 1976 Formula 1 Championship. All of the tracks that are both in Forza and that series’ calendar are included, with a few other from other seasons or other tracks that seemed fitting. Each race will be between 50 minutes to an hour long. Beforehand, there will be a ten minute qualifying session to set the grid. At the start of the actual race, there will be a standing start, where the the race will start when the countdown timer reaches zero. Yellow flag and caution rules will also be in effect. They will be handled the same way as any of our other races. Drive like you are in an actual race, and not an online public matchmaking lobby, and you will be fine. If you are new to racing with us or need a refresher, take a look at SVTyler’s post on driving etiquette. If you follow those guidelines, you will be just fine in the race. In terms of assists and lobby setup, damage will be set to simulation, collisions will be set to always on, all assists are allowed, and there will be two required pit stops (UPDATE 1/30/17: Changed from one pit stop to two). Also, while all assists are allowed, many of us use very few of them, mostly limited to driving line, manual without clutch, and the occasional ABS. Just something to keep in mind. In addition, I kind of discourage the use of any assists given the nature of the cars in the series, but if you want/need them, feel free to use them. Also, instead of using parties or gamechat, we are going to be using an app called Discord to communicate during the races. It is available for free on any desktop or mobile OS. Please join the Discord server even if you don’t have a mic, that way you can still hear everyone else. If for some reason we are not using the app or it fails, we will be using gamechat to communicate, and hoping for the best. HERE IS THE INFO AND SERVER ACCESS LINK FOR THE DISCORD SERVER.

THE TRACKS AND SCHEDULE

Here is the current schedule for the races. There will be a race every other week, with a few exceptions. The specific time and date of each race is set but may be moved if unforeseen conflicts occur.

February 4th, 4:30 PM EST:  Circuit de Spa-Francorchamps, 24 laps COMPLETED

February 18th, 4:30 PM EST: Watkins Glen Full Circuit Alt, 33 laps COMPLETED

March 4th, 4:30 PM EST: Brands Hatch Grand Prix Circuit, 40 laps COMPLETED

March 25th, 4:30 PM EST: Le Mans Bugatti Circuit (Rain), 33 laps COMPLETED

(Offset from normal slot due to TORA and real 12 Hours of Sebring.)

April 1st, 4:30 PM EST: Nurburgring Full Circuit, 7 laps COMPLETED

(UPDATE 3/23/17: Track switched to Nurburgring)

April 15th, 4:30 PM EST: Long Beach Full Circuit, 42 laps COMPLETED

(UPDATE 3/23/17: Date moved back to the 15th due to TORA Endurance Championship; Track switched to Long Beach)

April 29th, 4:30 PM EST: Monza Full Circuit Alt, 35 laps COMPLETED

(UPDATE 3/23/17: Date moved due to Cow’s Project Cars 2 Hours of Dubai)

May 6th, 4:30 PM EST: Bernese Alps Stadtplatz Circuit, 42 laps COMPLETED

(UPDATE 3/23/17: Date moved due to TORA Endurance Championship)

May 20th, 4:30 PM EST: Rio Full Circuit, 30 laps COMPLETED

(UPDATE 3/23/17: Date moved due to date shift from TORA Endurance Championship; Allows series to conclude before June)

May 27th, 4:30 PM EST: Laguna Seca, 42 laps COMPLETED

(UPDATE 3/23/17: Date moved due to date shift from TORA Endurance Championship; Allows series to conclude before June; Gives more date options for Oppositelock 2.4 Hours of Le Mans)

THE RULES

We will be racing 1970's Formula 1 race cars for this series. There will be a set build for each car that you must match. It is highly encouraged that you have a mic so you can warn drivers when you are going to pass and communicate in general. However, I recommend that you use a mic regardless of what car you are driving. If you are stuck behind slower/lapped traffic, be patient and do not force your way through. The only thing that will happen if you try and weave through several side by side cars is a crash. Just in general, do not try a high risk maneuver. Be patient and let passing opportunities create themselves. Also, be careful when exiting pit road as to avoid oncoming traffic, fast or slow moving. It is probably a good idea to call out when you are exiting the pits so the drivers passing by them know there will be slow traffic coming up in front of them. In addition, it is expected that all drivers will follow and obey track limits. Track limits will be defined as the area of the track enclosed on either side by grass, sand, varying types of tarmac, or any combination of the three. Of course, accident avoidance overrules track limits and you can go off-road in that situations. Cutting corners sharp is also fine so long as all four tires do not exit the track. However, driving off-road to completely skip a corner to gain a time/racing advantage will not be tolerated. Additionally, driving backwards on the track is not permitted at any point. Driving backwards will result in a very probable disqualification and points penalty if there is a major incident.

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Before the race, there will be a timed race session with damage set to cosmetic and collisions set to always off for you to set your fastest time and determine your spot on the gird. Qualifying is not required, however not participating in it will immediately move you to last place for the race start.

I also want to make some notes about racing in the rain. Traction control might be your new best friend. This is not saying you need it. Any of these cars can be driven without it in the rain, and if you want to race that way, feel free to. However, the traction control can give you a good safety net if things go wrong. If there are puddles in the racing line, either leave the racing line to avoid them or slow down. Here’s a good way to look at it. You have two actions you do while racing: speed up/slow down and turn. You can only do one of those while driving through a puddle. If you try and do both, you will spin, even with traction control. Focus on driving smoothly and drive to survive. This is even applicable to normal races. Driving smoother not only makes you faster, it decreases your chances of the car spinning. Also, don’t push the car far beyond its limits, especially in traffic. Please practice. I usually say practice isn’t necessary for these races, however I think this has to be an exception. Knowing where problem areas on the track are will go a long way to preventing crashes.

Here are the rules for cautions. Credit for the original rules goes to r/redditracing, as I’ve only made minor changes. For a caution to be called, a multiple car wreck must have occurred in which both cars either spin, flip, take significant damage, or lose serious time off track. One of the involved drivers and/or a witnessing driver must call the caution. When a caution is called, the race leader should slow to about 50 or 60 mph to allow the field to catch up as quickly as possible. The race leader will also assume the role of pace car unless there is a pace car present in the race. If there are multiple pace cars, the one ahead of AND closest to the leader will go in front of the field. ABUSE OF THE CAUTION CALL WILL RESULT IN SEVERE PENALTY. The caution will last one to two laps. The field should form quickly and efficiently to reduce length of yellow. There is no passing under caution with one exception. Any cars that are not on the lead lap may make ONE lap up under yellow (if you are multiple laps down, you can only make up one lap per caution). However, they may not pit to repair damage if they take the free pass. There is also no guarantee that a free pass car(s) will catch the tail end of the field before green. The pits will open as soon as the race leader is approaching the entrance. Cars that were heavily damaged in the caution may pit before the pits officially open, however they MUST go to the back of the field for the duration of the caution. Restarts will be single file at the start finish line unless otherwise specified. At the restart, the pace car will enter the pits, and then return to its on-track resting point on exit. Once there are less than 3 laps left in the race, no cautions can be called.

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One last note, the Nurburgring round will have its own specific rules, and they will apply for this track only. Qualifying will consist of only one lap. It is highly encouraged that all drivers reverse at the start of qualifying so they can get the most out of the lap. If there is a caution, the lap it is on will not be completed under caution. The race will restart briefly following the field forming. In addition, due to the length of the track, cars may not rejoin the lead lap under caution. The pace car may not need to go in front of the field depending on track location. Also due to the unforgiving nature of the track and the likely possibility of not going to the pits under caution, damage will be set to fuel and tires and the pits will be open for the full length of cautions. Lastly, cautions will be called off at the midway point of the last lap.

CAR LIST AND BUILD RULES

Listed below are the cars that are eligible as well as their respective build rules. If it is not listed, it is not eligible for the race.

To make the field more diverse and for better pictures, period correct/inspired custom made or storefront paint jobs for each driver are highly encouraged. For this series, every driver can pick their own race number and will need it for their livery. If the number(s) you pick are taken, you will be notified and given your highest choice still available or asked to pick another. Also, if you desire, your car can be re-branded and painted as such. For example, you could run the McLaren as a Tyrrell. There is the option to signify this in the sign up form. Otherwise, it will be denoted as whatever it is in the game.

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Some Other Important Notes

  • I tested all of the cars extensively to make sure they were even. In addition, I will keep testing them up until race day to make sure there weren’t any inconsistencies in my original testing.
  • The build rules are set for the season (thank god). However, if a major issue presents itself, the builds may be changed, though this is unlikely.
  • The Ferrari chassis cannot be re-branded as a Lotus or McLaren, the Lotus chassis cannot be re-branded as a Ferrari or McLaren, and the McLaren chassis cannot be re-branded as a Lotus or Ferrari.
  • Custom rims are allowed on all cars so long as some rules are followed. For all cars, heavyweight/chrome rims (Dub, Lowenhart, etc.) are banned. Due to the build rules, the rims cannot change the PI of the car. For example, if the PI is P906, the PI must stay that way after the rims are added.
  • Special thanks to RoboRed for for all the testing he did with these and other F1 cars before I had decided to organize this series.
  • Update 1/30/17: If you want to see what race numbers are taken, click here to go to the entry list.

Eligible Cars

  • McLaren ♯11 Team McLaren M23 (P906) (race brakes, race tires, street hood optional)
  • Lotus ♯5 Team Lotus 77 (P906) (race brakes, race tires)
  • Ferrari ♯1 Scuderia Ferrari 312 T2 (P906) (race brakes, race tires, street hood optional)

SCORING

The scoring and points system for this series will follow Formula 1's modern scoring system, despite the age of the cars. And that way you don’t have to finish in the top 5 to actually score points. Here are the points that will be scored for each position.

Any finish lower than 10th place will not score points for the championship. There will be a separate points championship for drivers and constructors. For the constructors championship, if there are multiple cars from the same constructor, the one with the highest finishing position is the one that will score points for the championship.

SIGN UP

If you are participating in this race, please click the link below to complete a very brief survey so I can keep track of who signs up and their gamertags (the only information required is your gamertag and Oppo username). There will also be questions asking what number you would like, if you are interested in being a pace car (though we already have someone who usually is able and willing to do that), if you want you car re-branded, and if you are able to host races in the event that I cannot. If you sign up and for whatever reason are not sent a friend request by me, feel free to send me one as well as a message indicating that you intend to participate in the race. My gamertag is Corey CC97. In addition, you can get in contact with RoboRed (GT: RoboRedMdn1te), SVTyler (GT: mackleroy45), or anyone else who races with us regularly if you do not hear from me, and they will get you set up. If you do not complete the survey or get in contact with me or the other people racing somehow, there is a very good chance you will not be sent an invite to the race on race day.

CLICK HERE TO COMPLETE THE SURVEY

I will be posting reminders for this series frequently with links to this post. If you have questions, please leave a comment on this post or one of the reminder posts.