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The Oppositelock Forza 6 Endurance Championship (COMPLETED)

Illustration for article titled The Oppositelock Forza 6 Endurance Championship (COMPLETED)

As some of you may be aware, members of Oppo and now Digital Burnouts have been running a racing series in Forza 4 and Forza 6 over the past two years. During that time, we have held several endurance races, including our annual race at Le Mans, and more recently our version of Petite Le Mans and Gulf 12 Hours. With the end of the Classic Roadsters series, several people as well as myself have been playing around with ideas for the next racing series. I personally really enjoyed the endurance races, so I thought it would be a good idea to create a schedule for them as a kind of overarching series for whatever is decided on. Hence, this is my plan for the Oppositelock Forza 6 Endurance Series. In this post, I have the specifics of the series, including the schedule and eligible cars. You can also begin to sign up for the series in this post.

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For the most part, this series is going to follow the same basic formula as our other endurance races, except now there’s a schedule and a points championship. Despite the fact that there will be points, it is certainly not competitive racing or extremely aggressive racing. We’re pretty chill and just talk about cars a lot of the time. It is open to anyone and everyone. It doesn’t matter how good or bad you are at the game. We have people of all skill levels regularly race with us. It results in some great racing, too. These whole series, especially the Le Mans races, are some of the most fun I’ve ever had in Forza. Here are some pics and videos from previous endurance races showing the action.

Illustration for article titled The Oppositelock Forza 6 Endurance Championship (COMPLETED)
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Illustration for article titled The Oppositelock Forza 6 Endurance Championship (COMPLETED)
Illustration for article titled The Oppositelock Forza 6 Endurance Championship (COMPLETED)
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Illustration for article titled The Oppositelock Forza 6 Endurance Championship (COMPLETED)

THE SERIES

The series will mimic the races of various real endurance racing series, including the World Endurance Championship, Blancpain GT Series, and the former Tudor United Sports Car Championship. Each race will be 1 and 1/2 hours long, with the exception of Le Mans which will be 2 and 1/2 hours long, since it will probably be our biggest race and because it is Le Mans and needs to be a real challenge. Of course, if you all want Le Mans to be the same length as the other races, just let me know and we can put it up to a vote. These are going to long races, but they will be handled the same way as any of our other races. Drive like you are in an actual race, and not an online public matchmaking lobby, and you will be fine. If you are new to racing with us or need a refresher, take a look at SVTyler’s post on driving etiquette. If you follow those guidelines, you will be just fine in the race. In terms of assists and lobby setup, damage will be set to simulation, collisions will be set to always on, and all assists are allowed. Also, while all assists are allowed, many of us use very few of them, mostly limited to driving line, manual without clutch, and the occasional ABS. Just something to keep in mind. Also, instead of using parties or gamechat, we are going to be using an app called Discord to communicate during the races. It is available for free on any desktop or mobile OS. Please join the Discord server even if you don’t have a mic, that way you can still hear everyone else. If for some reason we are not using the app or it fails, we will be using gamechat to communicate, and hoping for the best. HERE IS THE INFO AND SERVER ACCESS LINK FOR THE DISCORD SERVER.

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THE TRACKS AND SCHEDULE

Here is the current schedule for the races. There will be one race per month. The specific time and date of each race will be determined by polls about 2 weeks before the earliest optional time, when possible. In addition, if a track has a night/weather option, there will also be a poll to determine which version of the track to race. Also, since there are no endurance races I know of that have tracks in Forza and run in December, the last race will be up to a vote of every track that was not already raced on.

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January 9th, 4:30 PM EST: Daytona COMPLETED

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February 27th, 4:30 PM EST: Watkins Glen COMPLETED

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March 26th, 4:30 PM EST: Sebring COMPLETED

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April 23rd, 4:30 PM EST: Monza COMPLETED

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May 14th, 4:30 PM EST: Nurburgring COMPLETED

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June 19th, 4:30 PM EST: Le Mans COMPLETED

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July 23rd, 4:30 PM EST: Circuit de Spa COMPLETED

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August 20th, 4:30 PM EST: Road America COMPLETED

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September 10th, 4:30 PM EST: Circuit of the Americas COMPLETED

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October 29th, 4:30 PM EST: Road Atlanta COMPLETED

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December 3rd, 4:30 PM EST: Yas Marina COMPLETED

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December 17th, 4:30 PM EST: Virginia International Raceway COMPLETED

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THE RULES

We will be racing GT and LMP cars for this series. There will be a set PI for each class that you must match. I understand that this is different than what we have done for the last few series, but matching lap times in either of these types of cars would be too difficult. Since we are running two different classes, I want to make my own notes about driving etiquette. GT cars should ALWAYS yield to LMP cars. The LMP cars are much faster and being scored separately, so being lapped by one will not affect your position or score if you are in a GT car. Also, if you are racing an LMP car, it is highly encouraged that you have a mic so you can warn GT drivers how and when you are going to pass. However, I recommend that your use a mic regardless of what car you are driving. If you are in an LMP and stuck behind GT traffic, be patient and do not force your way through. The only thing that will happen if you try and weave through several side by side cars is a crash. Just in general, do not try a high risk maneuver. Be patient and let passing opportunities create themselves. Also, be careful when exiting pit road as to avoid oncoming traffic, fast or slow moving. It is probably a good idea to call out when you are exiting the pits so the drivers passing by them know there will be slow traffic coming up in front of them. In addition, it is expected that all drivers will follow and obey track limits. Track limits will be defined as the area of the track enclosed on either side by grass, sand, varying types of tarmac, or any combination of the three. Of course, accident avoidance or letting a prototype pass overrule track limits and you can go off-road in those situations. Cutting corners sharp is also fine so long as all four tires do not exit the track. However, driving off-road to completely skip a corner to gain a time/racing advantage will not be tolerated. Additionally, driving backwards on the track is not permitted at any point. Driving backwards will result in a point deduction at least and a possible disqualification if there is a major incident.

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I also want to make some notes about racing in the rain. Traction control might be your new best friend. This is not saying you need it. Almost any of these cars can be driven without it in the rain, and if you want to race that way, feel free to. However, the traction control can give you a good safety net if things go wrong. It even made some cars go faster. If I had to recommend it for specific cars, it would be the RWD prototypes. You can get on the power much sooner and don’t have to worry about puddles as much. Speaking of puddles, if there are puddles in the racing line, either leave the racing line to avoid them or slow down. Here’s a good way to look at it. You have two actions you do while racing: speed up/slow down and turn. You can only do one of those while driving through a puddle. If you try and do both, you will spin, even with traction control or AWD. Focus on driving smoothly and drive to survive. This is even applicable to normal races. Driving smoother not only makes you faster, it decreases your chances of the car spinning. Also, don’t push the car far beyond its limits, especially in traffic. Please practice. I usually say practice isn’t necessary for these races, however I think this has to be an exception. Knowing where problem areas on the track are will go a long way to preventing crashes.

And better late than never I guess, here are the rules for cautions. Credit for the original rules goes to r/redditracing, as I’ve only made minor changes. For a caution to be called, a multiple car wreck must have occurred in which both cars either spin, flip, take significant damage, or lose serious time off track. One of the involved drivers and/or a witnessing driver must call the caution. When a caution is called, the race leader should slow to about 50 or 60 mph to allow the field to catch up as quickly as possible. The race leader will also assume the role of pace car unless there is a pace car present in the race. If there are multiple pace cars, the one ahead of AND closest to the leader will go in front of the field. ABUSE OF THE CAUTION CALL WILL RESULT IN SEVERE PENALTY. The caution will last one to two laps. The field should form quickly and efficiently to reduce length of yellow. There is no passing under caution with one exception. Any cars that are not on the lead lap may make ONE lap up under yellow (if you are multiple laps down, you can only make up one lap per caution). However, they may not pit to repair damage if they take the free pass. There is also no guarantee that a free pass car(s) will catch the tail end of the field before green. The pits will open as soon as the race leader is approaching the entrance. Cars that were heavily damaged in the caution may pit before the pits officially open, however they MUST go to the back of the field in their class for the duration of the caution. Restarts will be single file at the start finish line unless otherwise specified. At the restart, the pace car will enter the pits, and then return to its on-track resting point on exit. Once there are less than 5 minutes left in the race, no cautions can be called.

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CAR LIST AND BUILD RULES

Listed below are the cars that are eligible for both classes. At the top of the LMP section is the PI that the cars must match or get as close as possible to without going over unless otherwise specified, and for GT cars the build rules vary from car to car. If it is not listed, it is not eligible for the race. However, if you think I forgot a car or want to plead a car’s case, leave a comment on this post on why you think that car should be included. Also, no aspiration, drivetrain, or engine swaps are allowed unless otherwise specified.

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On the subject of drag tires, I want to say that they are highly discouraged and not allowed. I know that you want to get as much power out of the car as possible, but don’t use drag tires to get the maximum restriction removal or improve acceleration. It will be unfair to the slower cars with race tires, and the handling downgrade would probably decrease your lap times even if you have more power. Not to mention the increase tire wear.

One last note about the cars. To make the field more diverse and for better pictures, custom made or storefront paint jobs, and unique numbers for each driver are highly encouraged. It may be too difficult to organize everyone having their own number, but try and give your car a unique paint job to help it stand out. Also, if you paint your car as something that it is not, like painting the Mazda Lola as a Nissan Oreca, and want it recognized as such, please let me know or make it obvious in the design so I can name it as such in the post races. Otherwise, it will be denoted as whatever it is in the game.

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Some Other Important Notes

  • I tested all of the cars extensively to make sure they were even. However, it is safe to say that different cars may be faster on certain tracks. If one is excessively fast, I will create a new build setup for it for that race. If certain cars continue to dominate, they may be removed from the list.
  • In addition, certain cars may have better fuel economy than others. If these cars’ fuel advantage makes them too dominant, they may be removed from the list.
  • The build rules for any and every car are not set in stone and may be changed at any point for re-balancing of the field for different tracks. Do not expect changes the week of the race unless there is a major issue.
  • Custom rims are allowed on all cars so long as some rules are followed. For all cars, heavyweight/chrome rims (Dub, Lowenhart, etc.) are banned. Other than the previous rule, rims for LMP cars are open to anything that does not bring them into X class. For GT cars, due to the build rules, the rims cannot change the PI of the car. For example, if the PI is R858, the PI must stay that way after the rims are added.
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UPDATED FOR JANUARY DLC: The Toyota TS040 and the #1 Nissan GT-R are now eligible for their respective classes.

UPDATE 1/6/16: The build rules for the following cars have been modified: 2013 SRT #91 SRT Motorsport GTS-R, 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2014 McLaren #60 Bhaitech MP4-12C GT3

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UPDATED FOR FEBRUARY DLC: The Ford Riley Daytona Prototype is now eligible for the LMP class.

UPDATE 1/28/16: The build rules for the following cars have been modified: 2003 Bentley #7 Team Bentley Speed 8, 2004 Audi #5 Audi Sport Japan Team Goh R8, 2006 Audi #2 Audi Sport North America R8, 2013 SRT #91 SRT Motorsport GTS-R, 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2014 BMW #55 BMW Team RLL Z4 GTE, 2014 BMW #56 BMW Team RLL Z4 GTE, 2014 Chevrolet #3 Corvette Racing Corvette C7.R, 2014 Dodge #93 SRT Motorsports Viper GTS-R, 2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo, 2014 Lamborghini #18 DragonSpeed Gallardo LP 570-4 Super Trofeo.

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The following cars are no longer eligible for the series: 2009 Peugeot #9 Peugeot Sport Total 908, 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2011 Peugeot #10 Matmut-Oreca 908

UPDATE 3/8/2016: The build rules for the following cars have been modified: 2014 Mazda #70 SpeedSource Lola B12/80

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The following cars are now eligible for this series: 2015 Porsche #19 Porsche Team 919 Hybrid, 2008 Porsche #7 Penske Racing RS Spyder Evo, 2011 Porsche #45 Flying Lizard 911 GT3 RSR

UPDATED FOR MARCH DLC: The Chevrolet Corvette Daytona Prototype is now eligible for the LMP class.

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UPDATE 3/24/16: The 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo is now eligible for the GT class.

UPDATE 4/4/16: The build rules for the following cars have been modified: 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2014 Mazda #70 SpeedSource Lola B12/80, 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype, 2015 Porsche #19 Porsche Team 919 Hybrid

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The following cars are now eligible for this series: 2011 Audi #2 Audi Sport Team Joest R15++ TDI

UPDATE 4/10/16: The build rules for the following cars have been modified: 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra

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UPDATE 5/30/16: The build rules for the following cars have been modified: 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2012 Audi #1 Audi Sport Team Joest R18 e-tron quattro, 2014 Audi #2 Audi Team Joest R18 e-tron quattro, 2011 Ferrari #62 Risi Competizione F458 Italia

UPDATE 6/7/16: The build rules for the following cars have been modified: 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype

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UPDATE 6/8/16: The Ford GTLM is now eligible for the GT class.

UPDATE 6/29/16: The build rules for the following cars have been modified: 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2012 Audi #1 Audi Sport Team Joest R18 e-tron quattro, 2014 Mazda #70 SpeedSource Lola B12/80, 2014 Toyota #8 Toyota Racing TS040 HYBRID, 2015 Porsche #19 Porsche Team 919 Hybrid, 2015 Nissan #1 NISMO MOTUL AUTECH GT-R

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UPDATE 7/13/16: The Jaguar XK GT3 is now eligible for the GT class.

The build rules for the following cars have been modified: 2014 Toyota #8 Toyota Racing TS040 HYBRID

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UPDATE 7/15/16: The build rules for the following cars have been modified: 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2012 Audi #1 Audi Sport Team Joest R18 e-tron quattro, 2014 Toyota #8 Toyota Racing TS040 HYBRID

UPDATE 7/30/16: The build rules for the following cars have been modified: 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2014 Mazda #70 SpeedSource Lola B12/80, 2014 Toyota #8 Toyota Racing TS040 HYBRID, 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo

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UPDATE 8/5/16: The build rules for the following cars have been modified: 2014 Audi #2 Audi Team Joest R18 e-tron quattro

UPDATE 8/28/16: The build rules for the following cars have been modified: 2003 Bentley #7 Team Bentley Speed 8, 2006 Audi #2 Audi Sport North America R8, 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2014 Mazda #70 SpeedSource Lola B12/80, 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype, 2014 BMW #55 BMW Team RLL Z4 GTE, 2014 BMW #56 BMW Team RLL Z4 GTE, 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo, 2016 #66 Ford GT Le Mans Race Car

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The following cars are no longer eligible for the series: 2004 Audi #5 Audi Sport Japan Team Goh R8

UPDATE 9/2/16: The build rules for the following cars have been modified: 2014 Audi #2 Audi Team Joest R18 e-tron quattro, 2014 Toyota #8 Toyota Racing TS040 HYBRID

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UPDATE 9/5/16: The build rules for the following cars have been modified: 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype

UPDATE 9/25/16: The build rules for the following cars have been modified: 2003 Bentley #7 Team Bentley Speed 8, 2006 Audi #2 Audi Sport North America R8, 2014 Mazda #70 SpeedSource Lola B12/80, 2014 Toyota #8 Toyota Racing TS040 HYBRID, 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype, 2013 SRT #91 SRT Motorsport GTS-R, 2014 Chevrolet #3 Corvette Racing Corvette C7.R, 2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo, 2014 Lamborghini #18 DragonSpeed Gallardo LP 570-4 Super Trofeo

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UPDATE 11/9/16: The build rules for the following cars have been modified: 2003 Bentley #7 Team Bentley Speed 8, 2006 Audi #2 Audi Sport North America R8, 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2014 Audi #2 Audi Team Joest R18 e-tron quattro, 2014 Mazda #70 SpeedSource Lola B12/80, 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype, 2013 SRT #91 SRT Motorsport GTS-R, 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2014 BMW #55 BMW Team RLL Z4 GTE, 2014 BMW #56 BMW Team RLL Z4 GTE, 2014 Chevrolet #3 Corvette Racing Corvette C7.R, 2014 Jaguar #14 Emil Frey GT3 Jaguar XK, 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo, 2016 #66 Ford GT Le Mans Race Car

The following cars are now eligible for this series: 2009 Peugeot #9 Peugeot Sport Total 908, 2011 Peugeot #10 Matmut-Oreca 908

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UPDATE 12/10/16: The build rules for the following cars have been modified: 2003 Bentley #7 Team Bentley Speed 8, 2006 Audi #2 Audi Sport North America R8, 2011 Audi #2 Audi Sport Team Joest R15++ TDI, 2012 Audi #1 Audi Sport Team Joest R18 e-tron quattro, 2014 Audi #2 Audi Team Joest R18 e-tron quattro, 2014 Mazda #70 SpeedSource Lola B12/80, 2014 Toyota #8 Toyota Racing TS040 HYBRID, 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype, 2009 BMW #92 Rahal Letterman Racing M3 GT2, 2011 Mercedes-Benz #35 Black Falcon SLS AMG GT3, 2014 Jaguar #14 Emil Frey GT3 Jaguar XK, 2016 #66 Ford GT Le Mans Race Car

The following cars are no longer eligible for the series: 2014 Mercedes-Benz #84 HTP Motorsport SLS AMG GT3

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LMP (P998 or as close as possible unless otherwise specified)

  • 2003 Bentley #7 Team Bentley Speed 8 (P982) (max front tire width, max rear tire width)
  • 2006 Audi #2 Audi Sport North America R8 (P985) (max front tire width, max rear tire width)
  • 2008 Porsche #7 Penske Racing RS Spyder Evo
  • 2009 Peugeot #9 Peugeot Sport Total 908 (P998) (stock)
  • 2011 Audi #2 Audi Sport Team Joest R15++ TDI (P983) (2nd restrictor removal)
  • 2011 Peugeot #10 Matmut-Oreca 908 (P998) (stock)
  • 2012 Audi #1 Audi Sport Team Joest R18 e-tron quattro (P993) (stock)
  • 2014 Audi #2 Audi Team Joest R18 e-tron quattro (P996) (max rear tire width)
  • 2014 Mazda #70 SpeedSource Lola B12/80 (P998) (2nd restrictor removal, max front tire width, max rear tire width) OR (P998) (rotary swap)
  • 2014 Toyota #12 Rebellion Racing R-One
  • 2014 Toyota #8 Toyota Racing TS040 HYBRID (P990) (stock)
  • 2015 Chevrolet #10 Wayne Taylor Racing Corvette Daytona Prototype (P990) (2nd restrictor removal, race weight reduction)
  • 2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Prototype
  • 2015 Nissan #23 GT-R LM NISMO
  • 2015 Porsche #19 Porsche Team 919 Hybrid (P993) (Asanti AF134 rims or rims of similar weight)
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GT (varies from car to car)

  • 2006 Aston Martin #007 Aston Martin Racing DBR9 (R862) (stock)
  • 2009 BMW #92 Rahal Letterman Racing M3 GT2 (R861) (1st restrictor removal, race brakes, race driveline, 1st front tire width, 1st rear tire width)
  • 2011 Ferrari #62 Risi Competizione F458 Italia (R865) (1st restrictor removal, race driveline, max front tire width, max rear tire width)
  • 2011 McLaren #59 McLaren GT MP4-12C GT3 (R864) (1st restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2011 Mercedes-Benz #35 Black Falcon SLS AMG GT3 (R852) (1st restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2011 Porsche #45 Flying Lizard 911 GT3 RSR (R864) (1st restrictor removal, race brakes, race driveline, max front tire width, max rear tire width)
  • 2013 SRT #91 SRT Motorsport GTS-R (R863) (1st restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra (R859) (race exhaust, race camshaft, race valves, 2nd restrictor removal, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 Bentley #7 M-Sport Bentley Continental GT3 (R865) (2nd restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2014 BMW #55 BMW Team RLL Z4 GTE (R862) (1st restrictor removal, race brakes, 1st front tire width, first rear tire width)
  • 2014 BMW #56 BMW Team RLL Z4 GTE (R862) (1st restrictor removal, race brakes, 1st front tire width, first rear tire width)
  • 2014 Chevrolet #3 Corvette Racing Corvette C7.R (R863) (1st restrictor removal, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 Dodge #93 SRT Motorsports Viper GTS-R (R868) (2nd restrictor removal, race brakes)
  • 2014 Ferrari #51 AF Corse 458 Italia GT2 (R865) (1st restrictor removal, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 Ferrari #62 Risi Competizione 458 Italia GTLM (R865) (1st restrictor removal, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 Jaguar #14 Emil Frey GT3 Jaguar XK (R864) (1st restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo (R865) (race air filter, race intake, race camshaft, race pistons, race flywheel, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 Lamborghini #18 DragonSpeed Gallardo LP 570-4 Super Trofeo (R865) (race air filter, race intake, race camshaft, race pistons, race flywheel, race brakes, race driveline, max front tire width, max rear tire width)
  • 2014 McLaren #60 Bhaitech MP4-12C GT3 (R865) (2nd restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2014 McLaren #98 ART Grand Prix 12C GT3 (R865) (1st restrictor removal, race brakes, max front tire width, max rear tire width)
  • 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo (R857) (race valves, race brakes, race driveline, max front tire width, max rear tire width)
  • 2015 Nissan #1 NISMO MOTUL AUTECH GT-R (R863) (stock)
  • 2016 #66 Ford GT Le Mans Race Car (R866) (race brakes. race driveline)

SCORING

The scoring and points system for this series will be similar to our series in the past, but adjusted for the new lobby size. First place will be awarded 24 points, second place 23 points, and so on. There will be a separate points championship for each class, and the person with the most points wins their class. In addition, I will be doing a constructor’s championship for each class following the same points system. It will have no impact on the driver’s championship or points. It’s just something I want to do for the lol’s.

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SIGN UP

If you are participating in this series, please click the link below to complete a very brief survey so I can keep track of who signs up and their gamertags (the only information required is your gamertag and Oppo username). Also, if you sign up and for whatever reason are not sent a friend request by me, feel free to send me one as well as a message indicating that you intend to join the series. My gamertag is Corey CC97. In addition, you can get in contact with RoboRed (GT: RoboRedMdn1te) or SVTyler (GT: mackleroy45) if you do not hear from me, and they will get you set up. If you do not complete the survey or get in contact with me or the other people racing somehow, there is a very good chance you will not be sent an invite to the race on raceday.

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CLICK HERE TO COMPLETE THE SURVEY

I will be posting reminders for the series and races frequently with links to this post. If you have questions, please leave a comment on this post or one of the reminder posts.

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